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Written by Aaron Dickey
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Thursday, 26 October 2006 19:00 |
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I recently started playing this game and I've been pretty impressed
with it so far. It's the first Star Wars game I've played in recent
memory that has finally captured the essence of the movies. I think the
biggest issue I've had with the game so far is the size the maps are
and the number of units you can pull into a battle. After a few nifty
mods, everything is once again good except for the map size thing :(
Before installing the mods it just seemed wrong to be the great
Galactic Empire with a fleet of ten star destroyers and additional
support craft and only have two star destroyers show up before the
population cap was reached. It almost made you think the Empire was
incapable of any type of coordinated effort.
The actual battles are quite beautiful with all
the turbolasers and craft crisscrossing the screen and massive capital
ships ponderously moving forward like the unstoppable behemoths they
are. Chunks blow off as hardpoints take damage and fighters swarm
around like tiny bees. It gives you that life is good feeling right up
until you realize that a fleet of 20 or so corvettes can be well nigh
unstoppable even with half as many of the lower end cruisers.
Ground combat seems like an after though, too
small, too repetitive, too fast. Unless you are really short of
garrison troops, they are one of those things almost best left up to
the auto resolve feature. One high point here though was seeing an
AT-AT clomping around for the first time. I think it's the best I've
seen them animated in a Star Wars game.
Overall I'd say if you want a good grand strategy
game that is very intuitive and accessible with a touch of tactical
combat, Empire at War is great, but if you are looking at it's
individual parts you will come up a bit lacking.
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