The latest games I'm play or wishing I were playing, or maybe even wishing I hadn't played. Musings on the way things should have been or the way it all went down. Warning, strong emotions may be evoked; enter at your own risk.
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Written by Aaron Dickey
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Tuesday, 04 December 2007 00:00 |
Haven't posted on the blog in ages, so I'm going to make a few updates
today. If you haven't already tried it, get Portal from Valve. It's one
of the most awesome games I've played in ages. Full of good puzzles,
challenges, and tons of humor I'd had much fun while playing through.
Now if only fan made maps could be used. This game is short but is
screams for more content. Follow that up with Half Life episode 2, and
well you have quite a bit of time wasting to do. Still it didn't quite
capture me in the same way that portal did. (image complements of
Wikipedia) I think one of the best bits is the Companion Cube. The
whole humor of dragging around a white box with a heart on it and
actually needing it for the puzzles was great. Combine that with the
endearing innocence of the automated turrets and veiled evil of GlaDOS
and you have quite a game going. Now to get back to those
achievements... |
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Written by Aaron Dickey
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Friday, 27 October 2006 00:00 |
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I recently started playing this game and I've been pretty impressed
with it so far. It's the first Star Wars game I've played in recent
memory that has finally captured the essence of the movies. I think the
biggest issue I've had with the game so far is the size the maps are
and the number of units you can pull into a battle. After a few nifty
mods, everything is once again good except for the map size thing :(
Before installing the mods it just seemed wrong to be the great
Galactic Empire with a fleet of ten star destroyers and additional
support craft and only have two star destroyers show up before the
population cap was reached. It almost made you think the Empire was
incapable of any type of coordinated effort.
The actual battles are quite beautiful with all
the turbolasers and craft crisscrossing the screen and massive capital
ships ponderously moving forward like the unstoppable behemoths they
are. Chunks blow off as hardpoints take damage and fighters swarm
around like tiny bees. It gives you that life is good feeling right up
until you realize that a fleet of 20 or so corvettes can be well nigh
unstoppable even with half as many of the lower end cruisers.
Ground combat seems like an after though, too
small, too repetitive, too fast. Unless you are really short of
garrison troops, they are one of those things almost best left up to
the auto resolve feature. One high point here though was seeing an
AT-AT clomping around for the first time. I think it's the best I've
seen them animated in a Star Wars game.
Overall I'd say if you want a good grand strategy
game that is very intuitive and accessible with a touch of tactical
combat, Empire at War is great, but if you are looking at it's
individual parts you will come up a bit lacking. |
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Written by Aaron Dickey
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Friday, 27 October 2006 00:00 |
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I don't know how many of you have heard of Gears of War, but its a new
game for the Xbox 360 thats supposed to be coming out pretty soon. Now
I'm not a big console fan, but this video is just an awsome showcase of
cinematography, music, and graphics. I think it marks the first time
that I have seen an action game pick something other than heavy metal
and explosives to convince people to buy a game. If the rest of the
game lives up to the quality of this little trailer then I think it may
just be one of the best new games to come out in quite some time. The
effect of the video and music is just haunting in the way it evokes the
loss of that which was and the hoplessness of the situation to come; I
don't think you will be disappointed.
Gears of War Cinematic |
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