Game Over
The latest games I'm play or wishing I were playing, or maybe even wishing I hadn't played. Musings on the way things should have been or the way it all went down. Warning, strong emotions may be evoked; enter at your own risk.

Still alive  E-mail
Written by Aaron Dickey   
Tuesday, 04 December 2007 00:00
portal.jpgHaven't posted on the blog in ages, so I'm going to make a few updates today. If you haven't already tried it, get Portal from Valve. It's one of the most awesome games I've played in ages. Full of good puzzles, challenges, and tons of humor I'd had much fun while playing through. Now if only fan made maps could be used. This game is short but is screams for more content. Follow that up with Half Life episode 2, and well you have quite a bit of time wasting to do. Still it didn't quite capture me in the same way that portal did. (image complements of Wikipedia) I think one of the best bits is the Companion Cube. The whole humor of dragging around a white box with a heart on it and actually needing it for the puzzles was great. Combine that with the endearing innocence of the automated turrets and veiled evil of GlaDOS and you have quite a game going. Now to get back to those achievements...
 
Empire at War  E-mail
Written by Aaron Dickey   
Friday, 27 October 2006 00:00

eaw.jpgI recently started playing this game and I've been pretty impressed with it so far. It's the first Star Wars game I've played in recent memory that has finally captured the essence of the movies. I think the biggest issue I've had with the game so far is the size the maps are and  the number of units you can pull into a battle. After a few nifty mods, everything is once again good except for the map size thing :( Before installing the mods it just seemed wrong to be the great Galactic Empire with a fleet of ten star destroyers and additional support craft and only have two star destroyers show up before the population cap was reached. It almost made you think the Empire was incapable of any type of coordinated effort.

The actual battles are quite beautiful with all the turbolasers and craft crisscrossing the screen and massive capital ships ponderously moving forward like the unstoppable behemoths they are.  Chunks blow off as hardpoints take damage and fighters swarm around like tiny bees. It gives you that life is good feeling right up until you realize that a fleet of 20 or so corvettes can be well nigh unstoppable even with half as many of the lower end cruisers.

Ground combat seems like an after though, too small, too repetitive, too fast. Unless you are really short of garrison troops, they are one of those things almost best left up to the auto resolve feature. One high point here though was seeing an AT-AT clomping around for the first time. I think it's the best I've seen them animated in a Star Wars game.

Overall I'd say if you want a good grand strategy game that is very intuitive and accessible with a touch of tactical combat, Empire at War is great, but if you are looking at it's individual parts you will come up a bit lacking.

 
Awesome trailer  E-mail
Written by Aaron Dickey   
Friday, 27 October 2006 00:00

gow.jpgI don't know how many of you have heard of Gears of War, but its a new game for the Xbox 360 thats supposed to be coming out pretty soon. Now I'm not a big console fan, but this video is just an awsome showcase of cinematography, music, and graphics. I think it marks the first time that I have seen an action game pick something other than heavy metal and explosives to convince people to buy a game. If the rest of the game lives up to the quality of this little trailer then I think it may just be one of the best new games to come out in quite some time. The effect of the video and music is just haunting in the way it evokes the loss of that which was and the hoplessness of the situation to come; I don't think you will be disappointed.

Gears of War Cinematic